Opening Lines
I've been lying since I was four years old.
My mother told me at the kitchen table, after dinner, on a Tuesday. She used the clinical word. Hollowed. She said it the way you'd say "asthmatic" or "colorblind." Just a thing I was. A condition to manage.
Latest Stories
View All Stories →Eli Lawrence returns to Mudwick for a second year with a story everyone around him agrees on. The bad thing is over. The people responsible are gone. The school sent an email, the matter is closed, and he's supposed to settle in, find his friends, and learn to carry what he can do.
He can already tell it's a lie. Something in the school's hidden network is dragging, a stutter under everything, a weight hanging off a system nobody can explain. He feels it the moment he arrives, in a place that isn't supposed to be able to feel wrong. And folded into a book in his bag is a note he chose not to think about all summer, from someone who told him he'd finally see these people for what they are, and that when he was ready to do something about it, there was help waiting.
Trouble is, the adults he's meant to trust are the same ones who are always kind, always patient, always holding something back. The deeper Eli looks, the harder it gets to tell who's protecting him and who's managing him, and the more he understands that the rot he thought he'd found the bottom of goes down further than anyone let him believe. Book 2 is the year the ground gives. Friendships get tested, the cost of what he can do keeps climbing, and every warm moment starts carrying a weight he can't quite name.
It's a darker, tighter turn of the screw, still grounded, still sensory, still a story about a teenager learning to feel everything in a place that would rather he stopped asking what it's all for.
Nemi has spent his whole life fixing things on Pell. Nets, walls, boats, the hinge on old Dato's door that swings wrong every third week. He knows every inch of the island, the strange stones in the grove, the tide that pulls the wrong way, the light that comes up through the water instead of down from the sky. He's never questioned any of it. It's just home.
Then a stranger washes up half-dead, asking about the stones.
What the stranger knows turns Pell from an ordinary island into something older and stranger than Nemi has words for, and it hands him a job bigger than anything he's ever mended. To do it he'll need people he's never met, in places he's never been, past water he's never sailed. All he has is a boat that isn't finished, a direction, and the only skill he's ever had.
This is the arc where a man who has never left home leaves it. Where the warmth of what he's giving up is exactly what makes the leaving cost something. The islands are the adventure. What Nemi carries out of Pell, and who he becomes trying to reach the next one, is the story underneath.
Some places just feel different. You've probably noticed it yourself. An old hospital that makes your skin crawl even though you can't see anything wrong. Your grandmother's kitchen that wraps around you like a hug the moment you walk in. A battlefield where the air itself feels heavy with something you can't name.
Most people shrug it off. Practitioners don't have that luxury.
In Mudwick's world, magic isn't about wands or spells or chosen ones destined for greatness. It's simpler than that. And messier. Every intense emotion, every death and birth and heartbreak, every moment when someone felt something deeply leaves a residue behind. That residue soaks into places and objects and the land itself. Centuries of human experience, just sitting there, waiting.
Practitioners are the people who can feel it. They can sense what a place holds. Some of them can draw on it, pulling courage from battlefields or focus from libraries or warmth from family homes. A rare few can do even more.
Eli Lawrence is one of these people, but something's off. They don't read places like everyone else. They read people. Touch someone's hand and feel their buried grief. Lock eyes with a stranger and know their secrets. It's been making their life in small-town Ohio pretty much unbearable.
Then someone shows up with answers. A hidden school in Appalachia called Mudwick. A place to learn control. People who understand.
Sounds great, right? Finally somewhere to belong. Finally people who won't flinch when Eli accidentally knows too much.
But Mudwick has history. The families who run the practitioner world have been doing so for generations, and they didn't get that power by asking nicely. There are students who arrive at Mudwick full of potential and leave hollowed out. There's a woman named Miriam destroying sacred places across the country and everyone says she's dangerous. There are teachers with secrets and alliances that go back decades.
The hidden world isn't some magical escape from the regular one. It's got the same problems. Power concentrated in the hands of people who were born with it. Systems that chew up the vulnerable and spit them out. The question of what you do when you discover the institution that promised to help you might have built itself on extraction and exploitation.
Eli just wanted to stop feeling like a freak. What they found instead was a world where feeling too much might be exactly what someone designed them to do.
In Mudwick, the land holds on to everything that ever happened on it. Every grief, every act of love, every death soaks into the ground and the walls and the objects people leave behind, and a rare few can feel it under their hands. These are their stories. Small ones. A kitchen, a garden, a quilt, a stretch of holler where the ground stayed warm long after it should have gone cold.
There's no world to study first and no series to have read. Each story stands completely on its own and drops you straight into one life and one body in a single page: a person who can sense what a place is still carrying, and the ordinary, human moment where that becomes too much to hold. Some of them borrow strength from where brave things were done. Some of them feel a loss in the soil that isn't theirs and can't put it down. All of them pay for what they can do, because in Mudwick you never take from a place without taking some of the place into yourself.
This first volume gathers the earliest of these shorts under one cover. They're quiet and they turn one strange, tender idea over and over, that grief runs cold and the land never forgets, until you feel it in your own feet.
The best door into Mudwick for anyone who wants the world without committing to the books. Open to any story and you're inside it.
Six people who work inside a system designed to find and remove what it considers defective. Six routine assignments that go exactly as planned. Six reports filed with clean data and no anomalies detected.
Except something is off. A four-minute gap in a parking lot. A word that won't leave. Details that don't serve the checklist but won't stop arriving. A recording that captured something the screener's face did without permission.
The system measures everything. But the thing that's changing the people who run it is below the threshold. And once you start noticing what the instruments can't see, you can't go back to not seeing it.
Collections is a thriller told from inside the machine, where the most dangerous thing isn't what you're hunting. It's what happens when you start to feel something about the hunt.
Nora carried sixty-two names. She thought she'd sent them all to die.
She was wrong about that.
A routing code on a forty-year-old file leads her to a town that barely exists, a hardware store full of files that don't match any system she's ever worked, and a logbook entry written three weeks ago. The names in that logbook are hers. The status next to each one is a single word she wasn't supposed to ever see.
Someone has been pulling people out of the chain. Someone has been doing it for decades. And the eighty-year program built to find people like Nora is starting to suspect that what it's been removing isn't going away. It's spreading. Through proximity. Through contact. Through the simple act of one real person standing in a room with people who only know how to perform.
Hollowed Arc 2 follows Nora past the edge of the system she used to enforce, into the small towns and back roads where the thing the program was designed to eliminate has been quietly multiplying. Some carriers break under the weight of it. Some recover. Some never knew they had it.
The system is patient. It's been winning for a long time.
It's losing now. It just doesn't know how badly.
Explore Worlds
Everyone can hear their own name being spoken, no matter how far away the speaker is. The sound arrives as a faint, directional whisper. With practice, you can gauge roughly how far away the speaker is and which direction they're in.
Three hundred years ago, the gods died. All of them. In the same week, across every pantheon, every tradition, every scrap of faith humanity had ever organized itself around. The lights went out.
The marks didn't.
Every person born with a divine mark — a blessing pressed into skin at birth by a priest channeling their patron god — still carries one. And here's the part that should be impossible: they still work. Prayers still get answered. Healings still happen. Warriors still feel that familiar warmth before battle when they touch their marks and ask for protection.
Nobody knows who's answering.
There is one city. There has only ever been one city. It is called Veth, and it is the entire world.
Not the whole landmass — there are ruins beyond its walls, geography that technically exists, and the upper districts send expeditions to study it the way we might study the seafloor. But nobody lives out there. Nobody has in living memory, or the memory before that, or the memory before that. Everything that matters happens inside Veth.
Veth is built upward. Has been for ten thousand years. Every generation adds to what the previous one left, sometimes on top, sometimes punching through existing structures to reinforce them, sometimes just piling new neighborhoods onto the ruins of old ones. The city is enormous beyond easy comprehension — a vertical sprawl of districts stacked on districts stacked on districts, each layer a century or more of accumulated human decisions.
The sky districts catch actual sunlight. The street level hasn't seen it in six hundred years.
And below street level, Veth keeps going. Nobody knows how far. Nobody who's gone down to find out has come back.
Some wild stuff.
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